MMLX - NES Chiptune Programming
Greetings people of the internet. I wanted to take a few minutes to introduce a programming language I have been working on to make it easier to compose NES music.
It’s called MMLX short for MML extended. I’ve written a couple things here in the past about using MML (Music Macro Language) to make chiptunes. In any case I felt somewhat limited by MML and some things were taking longer than I wanted them to take.
I could have tried using a tracker, but for whatever reason writing code feels more natural to me, possibly because I am a programmer.
MMLX is a superset of MML, so anything written in MML is valid in MMLX, but it also has a bunch of its own features such as:
- Defining instruments
- Portamento
- ADSR Envelopes
- Using variables
- Transposing
In addition to making the language I created a TextMate/SublimeText bundle to add syntax highlighting support for the language. It looks like this:
http://f.cl.ly/items/3B2B2R12303j0E283E3b/mmlx.html
You can check out the project at:
https://github.com/ccampbell/mmlx
Getting started guide:
https://github.com/ccampbell/mmlx/wiki/Getting-Started
Documentation:
https://github.com/ccampbell/mmlx/wiki/Documentation